Invent Your Own Computer Games with Python
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.
Learn how to:
- Combine loops, variables, and flow control statements into real working programs
- Choose the right data structures for the job, such as lists, dictionaries, and tuples
- Add graphics and animation to your games with the pygame module
- Handle keyboard and mouse input
- Program simple artificial intelligence so you can play against the computer
- Use cryptography to convert text messages into secret code
- Debug your programs and find common errors
As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python?
The projects in this book are compatible with Python 3.
About the Author Al Sweigart is a professional software developer who teaches programming to kids and adults. His programming tutorials can be found at inventwithpython.com. He is the author of Automate the Boring Stuff with Python and Scratch Programming Playground. Table of Contents Chapter 1: The Interactive Shell Chapter 2: Writing Programs Chapter 3: Guess the Number Chapter 4: Jokes Chapter 5: Dragon Realm Chapter 6: Using the Debugger Chapter 7: Designing Hangman with Flowcharts Chapter 8: Writing the Hangman Code Chapter 9: Extending Hangman Chapter 10: Tic-Tac-Toe Chapter 11: Bagels Chapter 12: Cartesian Coordinates Chapter 13: Sonar Treasure Hunt Chapter 14: Caesar Cipher Chapter 15: Reversi Chapter 16: AI Simulation Chapter 17: Using Pygame and Graphics Chapter 18: Animating Graphics Chapter 19: Collision Detection and Input Chapter 20: Sounds and Images Chapter 21: Dodger