Javascript for Kids

$20.00 incl. GST $60.00
SKU: BKCS01054

JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favourite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake.

You’ll also learn how to:

  • Create functions to organise and reuse your code
  • Write and modify HTML to create dynamic web pages
  • Use the DOM and jQuery to make your web pages react to user input
  • Use the Canvas element to draw and animate graphics
  • Program real user-controlled games with collision detection and score keeping

With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today!

Ages 10+ (and their parents!)

About the Author Nick Morgan is a British front-end engineer at Twitter. He loves all programming languages but has a particular soft spot for JavaScript. Nick lives in San Francisco (the foggy part) with his girlfriend and their fluffy dog, Pancake. He occasionally blogs at Table of Contents Introduction Part I: Fundamentals Chapter 1: What Is JavaScript? Chapter 2: Data Types and Variables Chapter 3: Arrays Chapter 4: Objects Chapter 5: The Basics of HTML Chapter 6: Conditionals and Loops Chapter 7: Creating a Hangman Game Chapter 8: Functions Part II: Advanced JavaScript Chapter 9: The DOM and jQuery Chapter 10: Interactive Programming Chapter 11: Find the Buried Treasure! Chapter 12: Object-Oriented Programming Part III: Canvas Chapter 13: The canvas Element Chapter 14: Making Things Move on the Canvas Chapter 15: Controlling Animations with the Keyboard Chapter 16: Making a Snake Game: Part 1 Chapter 17: Making a Snake Game: Part 2 Afterword: Where to Go from Here Glossary Index Contents | Reviews | Updates "I’ve fallen in love with a book. Like fallen head-over-heels, carry-it-all-around-town, sneak-in-pages-whenever-I-can in love. The real deal." —GeekDad "An absolutely phenomenal guide with a crisp design and clear, concise explanations." —Kirkus Reviews "Does a great job of clearly presenting programming concepts like data types, control structures, functions strings, arrays, loops. Nothing is dumbed down." —Boing Boing