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Penguin Random House

Python for Kids Book

Python for Kids Book


Regular price $40.00 AUD
Regular price $59.99 AUD Sale price $40.00 AUD
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Embark on a vibrant journey into the captivating world of programming with 'Python for Kids'—an engaging and colourful Python guide tailored for digital technology teachers, computer science educators, and schools. Python, a powerful and expressive programming language, becomes an exciting adventure through the eyes of the ever-patient Jason R. Briggs.

Key Features:

  1. Engaging Learning Experience: Say goodbye to dull and monotonous programming books. Python for Kids injects life into learning with unique and often hilarious example programs featuring ravenous monsters, secret agents, thieving ravens, and more.

  2. Step-by-Step Guidance: Follow Jason R. Briggs' patient guidance through the basics of Python programming. New terms are defined, code is coloured, dissected, and explained, ensuring a clear understanding of fundamental concepts.

  3. Interactive Learning: Reinforce your learning with quirky, full-colour illustrations and programming puzzles at the end of each chapter. Challenge your brain and solidify your understanding in a fun and interactive way.

  4. Hands-On Projects: Experience the joy of programming by creating two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and more.

  5. Comprehensive Curriculum: Learn fundamental data structures like lists, tuples, and maps. Organise and reuse code with functions and modules. Explore control structures, draw shapes and patterns with Python's turtle module, and create games, animations, and graphical wonders.

  6. For Kids Ages 10+ (and their Parents): Programming isn't just for serious adults. Python for Kids opens the door to the amazing world of computer programming for kids aged 10 and above, providing a fun and educational experience for both children and their parents.

  7. Cross-Platform Compatibility: The code in this book runs on various platforms, including Windows, Mac, Linux, OLPC laptops, and Raspberry Pi, ensuring accessibility for all.

About the Author: Jason Briggs, a programmer since the age of eight, brings his passion and expertise to 'Python for Kids.' His background includes professional software development and serving as a Contributing Editor for Java Developer's Journal.

Table of Contents:

  • Introduction
  • Part I: Learning to Program
    • Not All Snakes Slither
    • Calculations and Variables
    • Strings, Lists, Tuples, and Maps
    • Drawing with Turtles
    • Asking Questions with if and else
    • Going Loopy
    • Recycling Your Code with Functions and Modules
    • How to Use Classes and Objects
    • Python’s Built-In Functions
    • Useful Python Modules
    • More Turtle Graphics
    • Using tkinter for Better Graphics
  • Part II: Bounce!
    • Beginning Your First Game: Bounce!
    • Finishing Your First Game: Bounce!
  • Part III: Mr. Stick Man Races for the Exit
    • Creating Graphics for the Mr. Stick Man Game
    • Developing the Mr. Stick Man Game
    • Creating Mr. Stick Man
    • Completing the Mr. Stick Man Game
  • Afterword: Where to Go from Here
  • Appendix: Python Keywords
  • Glossary
  • Index

Python for Kids is not just a book; it's an invitation to a colourful and imaginative journey into the world of programming. Transform learning into an exciting adventure with Python for Kids—your passport to coding brilliance!


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Please note that returns will need to be sent to the following address: Bright Education Australia Pty Ltd, PO Box 261, Sandringham VIC 3191, Australia at your own cost. 

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