Python for Kids

$40.00 incl. GST $59.99
SKU: BKCS01050

Bulk order discounts available:

  • buy 5, save 5% - use code COMP3

    Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, grey, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is coloured, dissected, and explained; and quirky, full-colour illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more.

    As you strike out on your programming adventure, you’ll learn how to:

    • Use fundamental data structures like lists, tuples, and maps
    • Organise and reuse your code with functions and modules
    • Use control structures like loops and conditional statements
    • Draw shapes and patterns with Python’s turtle module
    • Create games, animations, and other graphical wonders  

    Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.

    For kids ages 10+ (and their parents)

    The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi! Featuring original artwork by Miran Lipovača! About the Author Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp. Python for Kids is his first book.

    Table of Contents

    About the Author and Technical Reviewers



    Part I: Learning to Program

    Chapter 1: Not All Snakes Slither

    Chapter 2: Calculations and Variables

    Chapter 3: Strings, Lists, Tuples, and Maps

    Chapter 4: Drawing with Turtles

    Chapter 5: Asking Questions with if and else

    Chapter 6: Going Loopy

    Chapter 7: Recycling Your Code with Functions and Modules

    Chapter 8: How to Use Classes and Objects

    Chapter 9: Python’s Built-In Functions

    Chapter 10: Useful Python Modules

    Chapter 11: More Turtle Graphics

    Chapter 12: Using tkinter for Better Graphics

    Part II: Bounce!

    Chapter 13: Beginning Your First Game: Bounce!

    Chapter 14: Finishing Your First Game: Bounce!

    Part III: Mr. Stick Man Races for the Exit

    Chapter 15: Creating Graphics for the Mr. Stick Man Game

    Chapter 16: Developing the Mr. Stick Man Game

    Chapter 17: Creating Mr. Stick Man

    Chapter 18: Completing the Mr. Stick Man Game

    Afterword: Where to Go from Here Appendix: Python Keywords Glossary Index