Super Scratch Programming Adventure
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"With endless educational possibilities, this resource is a must for any STEM or STEAM collection." —Booklist "As you read this book, let your imagination run wild. What will you create with Scratch?" —Professor Mitchel Resnick, Director, MIT Scratch Team, MIT Media Lab (From the Foreword) "Walks readers through a series of extremely well-designed game-design projects...a gentle learning curve for mastering Scratch’s many powerful features." —Cory Doctorow, Boing Boing "A great introduction to game design. Kids will start building games from the first page." —Liz Upton, The Raspberry Pi Project Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colourful blocks of code, kids can learn computer programming concepts and make cool games and animations.
The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-colour comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents.
For Ages 8 and Up About the Author The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.
Table of Contents
A Note for Parents and Educators
Stage 1 – Riding A Flare from the Sun Let's get to know Scratch! We'll also learn about sprites and coordinates.
Stage 2 – Entering Deep Space This is where you'll make your the first game. You'll also learn how to create new costumes and program a character's movements, reactions, and sound effects.
Stage 3 – Trapped By Mona Lisa’s Smile While writing this two-part game, you'll learn how to control the flow of a Scratch project. You'll see how to keep score using variables and control the order of the game using broadcasts.
Stage 4 – Defend Hong Kong's Technocore You'll learn to control sprites with the mouse, program objects to bounce back, and more.
Stage 5 – Penalty Kick In Ipanema You'll program a soccer game with a targeting system, several related rules, interactive sound effects, and a vivid, animated background!
Stage 6 – Race in the Desert You'll learn how to create a side-scrolling racing game, program complex movements for sprites, and make the game's background change over time.
Stage 7 – The Secret Treasure of Giza In this Egyptian adventure, you'll create an interactive maze with a guard, booby traps, and treasure!
Stage 8 – Wizard's Race When you make this simple button-mashing game, you'll also learn how to play music with Scratch and create an animated background.
Stage 9 – The Final Fight ... In Dark Space You'll need to use all the knowledge you've gained while making this sweet fighting game. You'll create two characters with unique fight moves, custom health counters, and more.
Stage 10 – Epilogue